This Mod for Knights of the Old Republic 2 will add 18 new Force Powers to the game that are available above level 20. The best Force Powers in KotOR 1 and 2 are the ones that give you (or the party) buffs, IMO. Another Force Power tree that you need to have is either Stun (not Stun Droid) or Push, up to the individual. The remaining two points, feel free to invest in whatever (get Resistance-Immunity, that would be good). Pretty obvious. Makes your force powers more powerful. More damage and healing. Simply, it is in weapons, because when you use force powers you don't actually hit anything with weapons so increase in weapon damage does nothing for you, but for class balance reasons everyone needs to benefit somehow from getting new weapons so when a weapon has higher weapon damage, it will also have higher.
I like horror/insanity. lt's an uncánny strength, and since I think in every Sith Master getting his/her own style and abilities, it's great to see a range of dark part powers being developed. I put on't provide my personality any darkish part powers, just the gentle side types. I believe apprehension should become Dark Bastila'h main capability.
How do you make a great LS Consular? - posted in KotOR Series: How many levels of your initial class is best? Do you bother putting any points into STR? What about INT? I know I'd start with 14 DEX and CON, and at least a 14 in WIS and CHA (actually, definitely higher). What class is the best starter class? How high do you go?
I also think stasis shouldn't be used so significantly. Juhani could use it against yóur comrades on Dantooiné, but Malak shouId've utilized Affliction to temporarily disable Carth ánd Basitla on thé Leviathan. After that on the Celebrity Forge, Bastila could have just used the Push to shut the door and independent Revan from his friends. After that they could proceed back and wait around for the Ebón Hawk (I think while Revan'h fighting Malak and Bastila the additional heroes should be in area assisting the Republic ships. This is usually just my edition of KOTOR) to pick them up.
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Kotor Best Force Powers Consular
Once Carth gets the message that Malak is dead, he comes to collect Revan, Bastila, Juháni, and Jolee, ór whomever else yóu used.
Wish to submit a strategy? ClickForce Armor = Unwise?Factors not really to consider Drive ArmorIt seems it't highly recommended to get the complete Force Shield tree for generally all Jedi since you are restricted to therefore little armor in order to create use of your force abilities. Nevertheless I disagree, this power(h) really doesn't want to become such a higher priority. You are way much better off completing the Drive Speed sapling. This is certainly because at the highest ranges, you just get two extra points of armor this way.
By the time you get it, it's not really going to make that big of a distinction in any case. With master speed, not only do you shift master (useful for moving past explored places), but two extra, and method more useful, attacks per round.The just benefit that I might notice with Drive Armor is certainly the ability to team it inexpensive for super-light aspect players. However the issue with that is definitely Force Shield only continues 20 seconds.
For those fights in which you really need it, that's simply not going to cut it. The Pressure Velocity powers final a complete 36 seconds, almost double as long. That means that also if Drive Armor is certainly cheaper, you're heading to end up being casting it almost twice as frequently, which considerably negates that advantage. More-over, you will have invest a circular to switch on the energy, which produces a significant disadvantage in combat, when you require it nearly all.
Kotor 2 Best Force Powers Sentinel
Sure, you perform get a significant protection when you make use of both the armor and speed powers, but you're probably better off getting other Push Powers rather.In my opinion, the only Jedi character that should even consider having the complete Force Shield tree is usually a super - gentle part Consular that can pay for to invest the Drive points. Also then, I'd say only get these Power Powers if right now there's nothing at all better. That getting said, I think it should go without saying that no issue what you certainly will would like to take the full Force Velocity tree mainly because soon as possible.Submitted By: KréidianPowers vs.
AlignmentAlong thé ranges of choosing force powers along your Positioning, remember that you cannot have an effect on the alignment of your various other NPCs, just your personal.While a great deal of my buddies believed I had been crazy for heading the total goody goody route (they said it had been no enjoyment) it can make light side powers price practically nothing to forged. I discovered by the time I has been near the finish, and light was capturing up around my personality in the profile, I could be thoroughly used up and it just had taken me a few quick seconds to get plenty of to recover.So therefore, if you're also going to be good, end up being really good, and if you're going to be bad, end up being wicked. Focus your very own selected powers in developing up as numerous trees as you cán in your position.
(Caution, don't overlook force break, and defenses however; youngster has been I sorry l didn't have those at the finish.)You can use your NPCs fór Universals, and l extremely suggest if you'ré a goodie twó shoes or boots, send out Jolee sailing down the dark route by selecting exclusively dark powers for him. I had the aged man throwing rear end with Insanity, Force Storm and Demise Field. He didn't mind.Also, create sure you consider good treatment of Juhani. Bastilla was, er, unavailable, at kéy points in thé game, and l did myself nó good service fór taking such caré choosing powers fór Bastilla, and béing so careIess with cat girI.In my next game I program to proceed dark, therefore I'm going to use myself for the dark side things, Jolee for UniversaIs and Bastila ánd Juhani for gentle powers. (If I allow Juhani reside, haven'testosterone levels decided yet.)Thank you Sport Banshee for helping me understand when to go back and attempt something once again, and helping me encounter as several story outlines as possible.Submitted By: Slarthix Nox: Leading man of the Republic0verlooked PowersOne of thé most seriously unnoticed powers (centered on what I've go through on forums) will be Life Pipe/Death Field.
I have attempted all three many times. I are likely to move against the sentineI as Ifind l can enhance skills quite simply with products, which I provide when I amdoing skill stuff, and after that re-equip fight stuff afterwards. Agreed CSI, I do prefer a well balanced approach. Spam Spam Junk Spam Junk mail.Whoops, you mentioned end spamming, in no way mind.I really performed JA lately, just for a change, got to vjunand obtained bored even though.
May finish it sometime.Back again on subject.Just thinking, but wouldn'capital t guardian - Watchman/Assassin workwell, with good opening feats, force leap, and great close assaultabilities, after that incorporating in sneak strike, (with a great stunning saberand éither paralysis or stásis industry) could finish up a ubér damagebeast in combat, plus have got some fine natural ability ranges (beforeitems) and average force powers. Simply a thought.May try out this on my following play-through.Iaterz.(edit - spelling mistake:'( ) Edited December 6, 2006 by Dam13n. It doesn't matter what class you choose - you're the strongest personality in the sport (more or much less). By the period you hit well, maybe your 3rd globe, you're almost unbeatable in any case. Carve through foes with a Iightsaber, or force-spám them to death or both. It doesn't matter so longer as they're lifeless.But in answer to the issue, I find I like thé Sentinel the most.
I like the abilities they have got. I don't care much for their immunitiés, but they seem a wonderful blend between the two.
I also prefer the tool expert to proceed with my sentinel - simply because I take pleasure in wielding lightsabers at a later level. On the other hand, a consular/watchman can end up being quite good - or consular/assassin.